Classic Mac Games Early 200s

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  1. Classic Mac Games 90s
  2. Classic Mac Games
  3. Old Mac Games 2000s
  4. Classic Mac Games Online

MacFixer Mac Software Library – a growing compendium of early Mac system, utility and game installers The Internet Archive – the grand attic of the internet adds software to its collection Mac OS 9.2.2 for PowerMac G4 MDD – Retail Mac OS 9 installers do not work on the last generation PowerMac G4 MDD models.

Real talk: I think learning is always fun. (Yes, I am absolutely a Ravenclaw. Why do you ask?) But when it’s a literal game? Then it’s even better, especially when you’re a kid. This is probably why there were so dang many fantastic educational '90s computer games — the rise of home computing (and, by extension, the rise of computing in the classroom) during the 1990s opened up a whole world of possibilities, including tons of ways to make learning a blast for the up-and-coming generations. And you know what? These games are still fun. And yes, I say that as a fully grown adult; don't knock going back and replaying the games you loved when you were 10 until you've tried it. Seriously.

As is often the case with the things we remember from the '90s, a lot of the games those of us who grew up during the decade filled our days with were originally developed and released long before the ‘90s. That's perhaps the reason '80s babies also have a certain degree of fondness for them; many of them actually dated back to the decade in which we were born. Some were part of long-running series, while still more of them received a number of remakes and reboots as technology improved. Though the graphics may be laughable now, just remember — once upon a time, they were the pinnacle of technological achievement.

So, in the spirit of nostalgia, here are 15 computer games from the ‘90s that made learning incredibly fun. Most of them are available to play on the internet now, so in these cases, I’ve also included links to where they can be found — frequently either an app store or the Internet Archive’s glorious collection of browser-based, emulated DOS games.

Have fun, kids!

1. Number Munchers and Word Munchers

The Munchers series was created by the Minnesota Educational Computing Consortium — or, under a name with which you might be more familiar, MECC. I don’t know about you, but I have vivid memories of seeing those four letters scrawled across a huge number of the educational games I played at school; the company dated back to 1973 and was also responsible for games like the business simulator Lemonade Stand and the storytelling game Storybook Weaver.

The Munchers series' conceit was simple: They taught kids the basics of math and grammar. Number Munchers was originally released in 1990 for the Apple II, while Word Munchers had arrived a few years earlier in 1985. Gameplay-wise, both series functioned kind of like a turn-based version of Pacman; the object WAS to “eat” all of the numbers or words that correspond to the instructions on the screen (multiples of five, etc.) without getting caught by a Troggle.

What exactly are Troggles? No idea, but they're insatiable.

2. Math Blaster!

The original Math Blaster! was released in 1983 by the now-defunct developer Davidson & Associates, but it wasn’t until the ‘90s rolled around that the series really hit its stride. Between 1990 and 1999, a whopping 20 games were released in the Blaster Learning System — and somewhat astonishingly, a few more follow-ups trickled out between 2000 and 2008. Math wasn't the only subject addressed by the series; Reading Blaster!, for example,taught language arts. A Science Blaster! Jr. was also released at one point, but due to lack of popularity, it was the only entry in the series to tackle science-based topics.

Math Blaster! is available to play online now; additionally, a bunch of ports of the math-teaching game arrived as Android apps in October of 2013, so the series appears to be alive and well (if somewhat frozen in time).

3. Scooter’s Magic Castle

Like many early computer games, Scooter’s Magic Castle consisted of a relatively large environment full of what we now call mini-games. Released under Electronic Arts’ EA*Kids umbrella in 1993, the game involved players either assuming the role of or simply helping out an elf-like creature wearing a blue tunic, red sneakers, and a red baseball cap turned backwards (the '90s!) as they worked their way through a variety of activities. These activities were designed to teach everything from problem-solving to typing; you could even make terrible MIDI music by jumping up and down a set of colorful stairs.

Scooter's Magic Castle also has a super earworm-y theme song, so if you now have it stuck in your head for the rest of the day… sorry. My bad.

4. The Carmen Sandiego Series

No list of educational ‘90s computer games would be complete without an appearance by this mysterious, trench-coated criminal mastermind. The four major entries in the series — Where in the World, Where in the U.S.A., Where in Europe, and Where in Time — were all first released by Broderbund between 1985 and 1989; the deluxe versions of Where in the World and Where in the U.S.A., however, came along in 1992 and 1993, and as a result, it’s those versions that most ’90s kids remember so fondly. There was no better way to learn geography — and hey, Where in the World deluxe is playable at the Internet Archive, so it looks like I just figured out what I’m doing with myself this weekend.

Fun fact: A Facebook version of Where in the World was available to play in 2011; I’m not sure how I missed it, but it stuck around until 2012.

5. Kindercomp

I’m really dating myself here, but Kindercomp is probably the first computer game I remember playing. Initially released in 1983 by Spinnaker Software Corporation, it was exactly the kind of game that appealed to very young children: It consisted of six mini-games that taught kids their way around a keyboard by having them draw pictures, match pairs, and other simple activities. The one I remember is the 1984 version, but the Internet Archive has a whole bunch of ‘em available, so knock yourselves out. If you have a kid in your life who's around 3 years old, it might be a fun time to play with them!

6. Mario Teaches Typing

As a child in a house full of gamers, naturally I adored Mario Teaches Typing, which first hit the scene in the early '90s. One of a number of educational Mario games released between 1988 and 1996, it put the pixelated plumber to good work teaching us how to type. Hitting the correct key would prompt Mario to hit blocks, jump on Koopa Troopas, and more. Nintendo had almost no hand in the development of these games (a far cry from the tight hold the company tends to keep on the reigns of its properties nowadays), but they proved popular all the same.

I’ll be honest, though: I actually learned how to type by frequenting chat rooms. As a result, I can type an impressive number of words per minute; however, I definitely don’t use the “correct” fingers. Ah well. Whatever works, right?

7. Mavis Beacon Teaches Typing

Mario was second perhaps only to Mavis Beacon in the world of beloved typing programs — and what’s more, it’s still around: The first version debuted in 1987, and it has remained in production, continuing to get new and improved updates, pretty much ever since. You can download it for free right now if you like.

I was, by the way, absolutely devastated to learn recently that Mavis Beacon isn’t a real person. She was invented to give a face to the program in an era when human people weren't regularly associated with computer and video games (everything is a lie). 1985's The Chessmaster 2000had shown how effective putting a real person on the cover of a computer game could be; the wizard on the box was played by actor Will Hare, reported Vice in 2015. Mavis became the next incarnation of this strategy, as depicted by Renee L'Esperance.

8. 3D Dinosaur Adventure

Launched by Knowledge Adventure in 1993, 3D Dinosaur Adventure was little more than a glorified encyclopedia specializing in what we knew about dinosaurs at the time (much of which has since been determined to have been terribly, terribly wrong, even if the brontosaurus did make a triumphant comeback in 2015). That didn’t matter, though, because dinosaurs.

Also contained within 3D Dinosaur Adventure was a mini-game called 'Save The Dinosaurs' — which, to be perfectly honest, was downright terrifying. It required players to make their way through a series of maze-like hallways to find and rescue 15 types of dinosaurs before time ran out — and by 'before time ran out,' I mean 'before the comet that wiped out all of the dinosaurs crashed into the Earth, while you and the dinos were still on the planet.'

No pressure.

9. Odell Lake

Like the Munchers series, Odell Lake was created by MECC and therefore a fixture for many an elementary school computer lab. It debuted in the early 1980s, but it stuck around for long after that; it’s why so many of us ‘90s kids remember playing it when we were young.

In all honesty, it wasn’t really that exciting — all you did was swim around as a fish, trying to figure out whether you should eat, ignore, or run away from every other fish you encountered. I’m also not totally clear on why this was classified as an educational activity; Giant Bomb suggests it taught kids about food chains and predator/prey relationships, but I... clearly did not get that takeaway from it. But hey, I suppose survival skills are important, too, right?

Odell Lake is a real place, by the way; it’s in Oregon. Just, y’know, FYI.

10. Reader Rabbit

You know the old saying, if it ain’t broke, don’t fix it? That’s pretty much the Reader Rabbit series in a proverbial nutshell: It’s so effective at teaching kids to read and write that it’s survived all the way since the first game launched in 1984. There's a huge list of Reader Rabbit titles scattered throughout educational computing history; at the series' height in the late '90s, six to seven titles in the line were being released each year. The output has since tapered off, of course, but the remarkable thing is that it's still around.

The last major PC release for a Reader Rabbit game was in 2010, but a number of titles have debuted since then as iOS apps. Many of the games are also, of course, available to play online courtesy of the Internet Archive.

11. Mixed-Up Mother Goose

Mixed-Up Mother Goose didn't have a ton of replay value; the point was to sort out all of the nursery rhymes that had gotten 'mixed up' and put them back in order, so after you did that once, your work there was done. However, the world in which the game existed was so delightful that I played it over and over again as a small child. Released by Sierra in 1987, with a handful of remakes appearing at regular intervals throughout the ‘90s, it was a point-and click adventure game that encourage problem-solving; it also gets bonus points for having tons of relatively diverse avatar options — something which was even rarer back then than it is now. (And, y'know, it's still a problem decades later, so that's... really saying something.)

12. Super Solvers: Treasure Mountain

I’ll be honest: I actually have no recollection of playing 1990’s Treasure Mountain, Treasure Cove, or any of the other Treasure titles in this series. Many other people seem to remember these games fondly, though, so I think they deserve an inclusion here. Like many educational games, 1990's Treasure Mountain — a creation of The Learning Company, like the Reader Rabbit series — involved solving riddles that led you to keys that unlocked each successive level. You also collected treasure as you went, returning it to the chest at the top of the titular mountain once you got there. A prize was awarded for depositing the treasure back into the chest.

Treasure Mountain and Treasure Cove both focused on general reading comprehension and basic math skills; however, other entries in the Super Solvers series tackled more specialized skill sets, including deductive reasoning and logic.

13. The Dr. Brain Series

Admittedly, I never played the fourth game in Sierra On-Line's long-running Dr. Brain series, and I wasn’t a big fan of the third — but the first two? Classic. The Castle of Dr. Brain, released in 1991, and the follow-up, 1992’s The Island of Dr. Brain, were a step up from a lot of the other puzzle-solving games out there; they were geared towards slightly older kids, so there was more to each puzzle than simply picking a matching shape or selecting the next number in a sequence. We’re talking intense logic puzzles that might stump even some adults.

Sierra merged with another educational game company, Bright Star Technology, following the release of The Island of Dr. Brain; the franchise was then handed over to a team from Bright Star, which might explain why 1995's The Lost Mind of Dr. Brain and 1996's The Time Warp of Dr. Brain were so different from the first two entries in the series.

14. Eagle Eye Mysteries

Like Scooter’s Magic Castle,1993’s Eagle Eye Mysteries and 1994’s Eagle Eyes Mysteries in London came to us courtesy of the now sadly defunct EA* Kids division of Electronic Arts. Unlike Scooter’s Magic Castle, though, they were meant for an older crowd. The games followed siblings Jake and Jennifer Eagle as they solved mysteries throughout first their hometown, then in London not — unlike a modernized, digital version of Encyclopedia Brown. If you were a pint-sized fan of whodunnits, this was the game for you; it helped you learn how to piece together different pieces of information until a complete picture emerged. A valuable skill to have, I feel.

15. Oregon Trail

Ah, yes: Oregon Trail, the game responsible for countless deaths by dysentery, many drownings of oxen who tried and failed to ford the river, and a plethora of memes. For anyone who grew up playing it, it's the gift that keeps on giving.

Speaking of people who grew up playing it, perhaps unexpectedly large swathe of the population falls into this category. Originally developed in 1971 and launched by MECC in 1974, roughly 20 versions of the game have been released since then — the most of which, believed it or not, arrived in 2018 as a handheld game similar to the Tiger Electronics games a lot of '80s kids grew up playing. Ostensibly, it taught kids what it was like to travel the Oregon Trail in a covered wagon in 1848; practically speaking, though, it mostly taught us about frustration.

Games

Also: Never ford the river. Always caulk your wagon and float it.

Your oxen will thank you.

This article was originally published on

Today, we decided to cover the Top 5 first person shooter games of… yes, the 2000s! Nostalgia is so in vogue these days! The 2000s were greener, brighter, simpler days. We played with our friends all day long on vacations, sometimes maybe even all night long. And nothing mattered, like, nothing at all. Just pure fun which transformed into a lovely memory.

To bring this memory back, just check out our list of the best FPS games which were popular not even a decade, but two decades ago. We also debated how to classify an FPS and decided on the simplest yet finest measure: it’s a video game played from the first-person view and contains weapons.

If you want more info about great old-school games we have prepared The Best 45 PC Games Ever.

No doubt, you might disagree with some of our picks, and we ask you to share your views. Don’t hesitate to ping us in the comment section, but please be polite! At least try to be polite.

Let’s go?

Tom Clancy’s Rainbow Six: Rogue Spear (1998)

Price (in 1998): $29

Though not the first of its kind, Tom Clancy’s Rainbow Six started a popular trend of tactical first-person shooters in 1998. It featured a team-based, realistic design and themes based around counter-terrorism, requiring missions to be planned before execution and in it, a single hit was sometimes enough to kill a character.

Inspired by the work of famous novelist Tom Clancy, Rogue Spear is the sequel to the Rainbow Six game, which was not-so-popular compared to the sequel. With really great effort put into physical realism and complicated quests, it comes as no surprise that the game is still enjoyable and still has some fanbase.

TL;DR: The game was awesome and widely popular due its new school realism, outstanding graphical work, and complicated gameplay which got you hooked right off the bat.

Return to Castle Wolfenstein (2001)

Price (at the time of release): $57

Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 19, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. It was a worthy addition to the collection of every gamer, especially those who enjoyed multiplayer.

In our humble opinion, the single player game was average to good, taking a while to finish it from first level to the last. However, the game really earned its salt with its first class multiplayer mode. This mode created a huge fan base and cult following of the game.

In our opinion, the new game of the series Wolfenstein II The New Colossus is on the list of Top 5 Shooter Games in 2017.

Classic Mac Games 90s

TL;DR: We love this game for its amazingly great multiplayer mode, which enabled another level of multiplayer FPS. Not may shooters provided such a high level of teamplay, graphics, and what’s more important — cheater-free environment.

Early

Quake III: Arena (1999)

Price (at the time of release): $15

Classic Mac Games Early 200s

And now another legend from a prolific game development company. Quake III Arena is a multiplayer-focused first-person shooter video game released in December 1999. Developed by id Software, Quake III Arena was the third game in the Quake series and differed from previous efforts by completely removing the traditional single-player element, instead focusing on multiplayer action.

Classic Mac Games

This game provided the world with a fully multiplayer experience, where single-player mode was presented as playing against computer-controlled bots. Rocket jumps, crazy physics, and incredible velocity blew us all away. There is no possibility that you hated this game if you were raised in the late 90s and early 00s.

TL;DR: Amazing level designs, great-looking textures, impressive special effects and weapons sounds combined with fast outer space jumps and overall crazy velocity easily turned this game into a cult classic.

The newest version of the game is Quake Champions. At the last QuakeCon 2018, it was announced that the game will be free-to-play for some time.

Serious Sam: The First Encounter (2000)

Price (at the time of release): $21

Serious Sam was another cult classic released in various episodes developed by Croteam. Originally released for Microsoft Windows only, Serious Sam’s rising popularity resulted in the porting of the episodes to the Xbox, GameCube, PlayStation 2, Game Boy Advance, Linux and Palm OS, as well as in the remaking of both episodes for Microsoft Windows, Linux and Xbox 360 in high-definition.

The First Encounter had been in the making since 1996 and was originally developed as a demonstrator for Croteam engine. This fact impacted the price of the game, which was pretty low in many countries.

TL;DR: Sam set itself apart by its sense of humor, main hero’s catchy phrases and super-easy controls. It took a few minutes to learn them. Also Serious Sam was one of the brighter shooters, with lots of outside levels.

Half-Life (1999)

Price (at the time of release): $21

Old Mac Games 2000s

And now it’s time to talk about Valve’s debut product — the first in the Half-Life series. Unlike many other games at the time, Half-Life provided players with complete control of the main hero, Freeman.

This approach was a revolutionary one, providing players with a completed universe rather than a shooting gallery. Moreover, Half Life graphics were also on the next level, way ahead of its time.

The game’s engine, GoldSrc, is a heavily modified version of the Quake engine licensed from id Software. And let’s not even talk about gameplay, which was as thought out as possible, beating all other games in the market at that time. Complete love.

TL;DR: Half-Life had sold eight million copies by November 16, 2004, and 9.3 million copies by December 2008. Which is already impressive. It’s one of the best games ever, an instant classic that is miles better than any of its competitors. The only con is multiplayer, because it didn’t become as popular as the single-player mode of this game.

The very first game of the Counter-Strike series was released as a mod for Half-Life. Then it grew to the modern phenomenon, CS:GO, one of the most popular FPS ever made.

Here’s our list of the best nostalgia games, classic FPS that changed our childhood lives. What do you think? Share your thoughts in the comment section!

Classic Mac Games Online

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